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Proficiencies

Languages

A character knows one language which it has used to communicate since birth. Additional languages can be learned by training with another proficient character or reading a primer in said language for 500 hours. Writing equipment and/or a tablet must be present to learn written languages.

Equipment

A character can gain proficiency in equipment such as weapons or armor from a competent character or by reading a primer after spending 300 hours. Weapons and armor are categorized by style and the character is assumed proficient with all related equipment of the relevant style.

A character proficient in a particular armor style will be able to use that style to better effect.

Skills

A character can learn a new skill from a competent character or by reading a primer after spending 400 hours.

The sample skill list below acts as a reference, remember to tailor skills to your players and setting.

Sample Skills List

Name
Lock Picking
Smithing
Fletching
Agriculture
Etiquette
Empathy (Insight)
Drinking
Alchemy
Medicine
Ropes + Knots
Hide
Spot (Listen, Perception)
Survival (Wilderness)
Natural Law
Animal Training
Appraise
Linguist
Read Lips
Acrobatics
Sailing
Cooking
Tactics
Carpentry
Cartography
Deception
Stone Shaping
Tailoring
Lute
Lyre

Skill Ranges

The range of each of these attribute progress from:

Name Skill Check
No Training Roll 2d6 at disadvantage
Competent Roll 1d6
Expert Roll 2d6 at advantage
Master Roll 3d6 at advantage

Weapon Styles

All characters are permitted to use any weapon. If the character is not proficient in a weapon style they roll an additional damage die and take the lowest result. All characters are proficient with basic weapons. As an expert the character can reroll one damage die. As a master they can reroll two damage dice.

Armor Styles

All characters are permitted to use any armor. A character who is proficient with armor receives a +1 bonus to damage reduction of that style and reduces the movement penalty, if any, by 10’. An expert may reduce the noise penalty of the armor, if any, by one level.

A character must be at least proficient in the next lower tier of armor before they can become proficient in a heavier version.

Optional Rule: A character who doffs their chain or plate armor for recreation or rest may continue to wear the underlying padding as if it were leather armor.