Inventory
The number of items your character has available during an encounter is determined by your Wits; the total number of items your character can carry is determined by your Might. Any items that are considered ready can be interacted with as at will. Items in the carry slots are inaccessible during combat unless an action is taken to retrieve them. Consult the following charts to determine a character ready/carry slots:
Ready Slots
Wits Attribute Level | Slots |
---|---|
Debilitating | 2 |
Weak | 3 |
Ordinary | 4 |
Exceptional | 5 |
Peerless | 6 |
Carry Slots
Might Attribute Level | Slots |
---|---|
Debilitating | 6 |
Weak | 8 |
Ordinary | 10 |
Exceptional | 12 |
Peerless | 14 |
Things that are strapped to you in an unencumbered way do not fill a ready slot (e.g. clothes, armor, belts, etc.)
Vehicles
Vehicles including mounts have their own ready/carry items slots, you can use the following as a guideline:
Type | Ready Slots | Carry Slots |
---|---|---|
Pack Animal | 2 | 20 |
Horse | 4 | 8 |
Wagon | 2 | 40 |
Fishing Boat | 6 | 35 |
Sailing Ship | 24 | 260 |